Campaign of the Month: August 2010
The Melekar Chronicles
fter 35 years of planning, the Day of Blood will go down in history as one of the most violent, bloody, and earth shaking days in the history of Melekar. The anguish and turmoil was so powerful in fact that it had physical effects on the planes of existence. The stage was finally set, with members of the resistance in key places of government through all the kingdoms. The generals of the rebels gathered in secret to plan their final assault. However, all would’ve been lost, if not for the heroic and… unorthodox methods of a group of unlikely heroes. This is their story. The group of four come from as different backgrounds as you can think of, but with the exception of TANC, they all had similar affinities. Gex was a lizardfolk Dragon Shaman, the leader of his peoples, and he rose above his prejudices to join forces with the rebel armies to put a stop to the empire. J’Kofenese was a centaur warrior, Chief of his clan and he rallied his guard to aid the humans against the Defiler. Then there was [Al’s character] who brought the wrath and raw power of nature itself to pound the empire into the ground. Lastly there was TANC, a strange half-dragon/half-ogre come from another world. With no apparent way to return to his homeworld, he found the plight of the people moving, and devoted his massive blade to their cause. Together, these four led the ground troops that led the assault on the capitol city, and ultimately were able to track down the emperor and eliminate him, once and for all, destroying his advisors (and palace) in the process. The following note (see below) details their overall battle plan, and along with Generals Arnoth and Mavin, they were victorious.
Unfortunately, this victory came with a heavy cost. Accounts vary, but some say that as much as 30% of the worlds population were killed in that single night. That kind of pain and suffering takes it’s toll on the world. Hundreds of thousands more died from starvation as harvests were left to rot with no one to harvest them. Worse still were the legions of wandering revenants unable to go to their final rest, until their tasks that have now been long forgotten, even by themselves have been completed. The world became a dark and dangerous place, drenched in blood. Some say that the undead even now outnumber the living, but that is (hopefully) just a story told to children to get them to behave. No one on Melekar was spared from effects of the Darkest Day, although some were affected in ways that no one could predict. Religions rose and fell with their worshipers, looking from something either to cling to or to blame. New races of humanoids began to emerge, though if they were always there and merely hidden is something for the scholars of the future to decide. The very fabric of magic itself was rocked by the psychic energies of that Day, stripping power from some, and granting it to others, leaving it unchanged in none. New planes were birth and old ones died. The Plane of Shadows gained much that day, becoming the Shadowfell, a dark and evil version of the Prime. Holes were opened up to the Feywild, an ancient and primal version of our world.